![]() ![]() ![]() At least before this idiocy the guy that lost if he was bled the down to like 2-4 planes you could often still get some planes in due to reduced firepower and ammo loads on the fighters, now once the dude wins you just have to leave and scatter cause if you dare try to put say two TB close enough together to attack a single ship he just has to trigger barrage and he will wipe both squads with no defense possible.īarrage was a bad idea from the start and now that's been heavily buffed, it's totally broken. No it's not, it does nothing but make the problem of math even worse since it makes the guys who has better fighters even MORE powerful, now not only does he still win control, but if even even a tiny fraction of his fighters survive he can instantaneously decimate entire squadrons the moment they try to group up to attack. Carriers need a deep revamp to try and reduce the influence of math and ship choice in how superiority/AA works, but this is at least a bit better than nothing. IDK it's at least better than World of Statistics. ![]()
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